GregTech, created by GregoriusT, is a Mod that completely overhauls Minecraft, adding numerous Machines and Materials, as well as adjusting Recipes for existing Items in order to make them fit with its System, and to make everything work well together, compatible and mostly exploit-free whenever possible. GregTech is meant to extend the Game by making things more compatible, more reasonable and adding a lot of complex Machines, as well as generally useful Utility to make everything work together nicely.
RequirementsIndustrialCraft² lf 74.
NEI for its recipe display system. You can always disable cheats if you think it is cheaty. If that is broken check out mcarchive.net.
mcarchive.net has quite a few older Versions of known Mods, that might fit well together.
This Mod was made by me, Gregorius Techneticies (aka GregoriusT) and is licensed under the LGPL and Creative Commons 0 for the most Parts (except Logos), so share it whereever you want, nobody is going to stop you. ;)
But I’m not responsible if you got the Mod from a place that isn’t here!
People, who non-financially contributed to the Mod are credited in the mcmod.info.
Some older GregTech Sourcecode does not exist anymore, so I cannot provide it if asked to. This makes it technically impossible to officially license those specific Versions under LGPL, but I still consider them Free to use for other purposes under the same terms GT6 has.
Just drop the File into the Mods Folder after installing IC².
Just drop the File into the Mods Folder.
Just drop the File into the Mods Folder, this adds Configs for IC2s UUM Recipes.
Just drop the content of the zip File into the minecraft.jar.
basefile to disable infinite water
2.08e Fusion Reactor + Redstone = Stops emitting Energy Buffers/Translocators/Sorters are now able to keep track with Induction Furnaces. 2.08d Added Silicon Plate for Solar Panels. Now you need a Blast Furnace to craft Solar Panels. Added IQuantumChest Interface. Added some EXBL-Blocks to JackHammers List. Added API for JackHammerable Blocks. Added Config for the constant need of Energy. Added Constant need of Energy to Centrifuge and Electrolyzer. 2.08c Added Jack Hammer in three diffrent Tiers. It can only break Stone, Cobble, Sandstone, Netherrack and Endstone. Made Aluminium Dust only smeltable in a sufficient Blast Furnace. Fixed some Stuff. 2.08b Removed the ID-Resolver-blockade in this Version Added electric Blast Furnace. You may see, how to build it inside its GUI. Fixed baturinskys strange Bug, with the middle Blocks of the Grinder. The Water was the problem, obviously as soon as you Block-Update Water/Lava it gets another ID to indicate that it should now move/flow, and I didnt check for these additional Block-Update-ID's. 2.08a Added Industrial Grinder, it can only macerate Ores. Its a Multiblock Structure, so you need much space for it. The Multiblockconstruction can be shared between up to 4 Grinders, what is just like upgrading the Machine. It needs 12800EU at 128EU/t to process the Ores. Added Machine Casing in 3 diffrent Tiers. Added Steel and Brass Blocks. Fixed a few Bugs. Made Diamond Drill more expensive. Added ridiculous alternate Recipe for Macerator, which saves 0.5 Diamonds at the cost of Steel/Refined Iron, but only if you craft two Macerators. 2.07c Fixed Capes Fixed Diamondmaceration Fixed Beacon-Blocks 2.07b Added reverse-Macerating for many Tools and Items, and autodisabled Tinbucket, Bronzecart, Steelcart and Bronzebucket Added Steel Dust/Ingot, its recipe is only enabled if Railcraft is NOT installed. Fixed Sorter outputting Stuff into the opposite side. 2.07a Added Crop Harvestor. Added Scrapboxinator. It was planned to turn anything into Scrapboxes with it, but due to a minor malfunction it just unpacks Scrapboxes. Added Diamond Blade as new Component for a few Machines (currently only Crop Harvestor, but you can guess what the Sawmill will need). 2.06c Fixed a bunch of Clientside Bugs, including Progressbars and MetatileEntity-GUI's (it updates on Rightclick, so the Texture is may Adv Machine until you click). Added additional Drops for some Ores. You will see them, when you harvest them. I have to update the Wikipage about it, as I changed something to the Drops. And yes, they are Fortune-Compatible (like Flint should be for Gravel) Minor Tweaks. 2.06b Fusionreactor outputs empty Cells in the same Slot as the regular Output, you just have to grab it automatically. Fusion is buffed, 2 times longer and 8 times more Energy. Now you need a Supercondensator to run it properly. Added small Dusts of pretty much everything. 4 of them make a full one. Some of them even have special Recipes. 2.06a Added Industrial Electrolyzer, crafted of Extractor, Magnetizer, IC²-Electrolyzer, Tier-IV-Circuitry and Aluminium or Refined Iron Moved tons of Recipes from the Centriuge to the ~10 times faster Electrolyzer. Electrolyzer accepts MV btw. 2.05c Added a ton of Dusts, Ingots, Ores n' Stuff. Some of them are currently unobtainable. Added Log-Spam for unknown Dusts and Gems as well. Added green Sapphire to the Drops of regular Sapphireore. 2.05b Added Lead Ingots and Dusts. Added Metallurgyores to compatiblitylist. Added Electric Item Cleaner to suck up Items in front of it at 2EU per single Item. Fixed Fusionreactor. 2.05a Added Cloakingdevice, which grants 100% Invisiblity when worn (the 10Million Charge holds for just 50 seconds), its Recipe is a bit temporary. Added a new Component, the monitor. Its now used for Computers and similar Devices. Added Oredictsupport for the Miner of IC². When your log says, that there is an unknown Ore, please tell it to me. It will still be registered at the Miner, but with a Value of 1 2.04b Added Tungsten Dust, Diamond Dust (now needed for the Rockcutter), Tungsten Ingot (from centrifuging Lava) and 6 completly useless dusts, which arent my fault as these are perparation for EcsWhyCraft. Added Lazurite Chunk as replacement for Lapisblocks in some recipes like the one form the LESU or the Lappack. 2.04a Fixed Creativetabs of the Blocks. Added Langfile for Items and Blocks. Fixed a few other crashes. 2.03c Various fixes Creativetab Added Saltpeter to the output of the Soulssand-Centrifugation 2.03b Added Pyrite-Ore in the Nether. The Pyritedust is like the one from centrifuging Lapis and gives you 1/3 Irondust and 2/3 Sulfur. Fixed Oredictionarynames from those Hipsters, who think "itemDust" is the correct prefix, by reregistering those with a "dust"-prefix. Textures of a few Blocks were slightly changed. 2.03a I will adjust the Exception thrown when a nullpointer occurs to mention ID-Resolver, and i will use the BlockID inside the Block instead of my Configvalue. 2.02c After seeing a random Modspotlight, i added Electrum Ingot/Dust. Crafted out of Gold and Silver Dust. Electrum is now used instead of Gold inside my Machinerecipes and instead of Silver in the cheaper Circuitry. That was the use for Gold i was looking for. 2.02b Fixed mistaqurs Problem probably Added Mortar to make Dusts out of Ingots/Coal. Not all Ingots are possible, some are too dense. 2.02a Added ElectricSorter. Works similar to the Translocator, but has a variable second Outputfacing for the sorted Items. 2.01c Added Rockbreaker! An electric Cobblegenerator. 2.01b Btw. GregTech-Sensorcards are now added as of V2.01b. 2.01a Added two new Blocks for Automation, the Advanced Translocator, which works like Sneakypipes, and the Advanced Buffer, which is able to put Items into a specific Slot (very usefull for Reactors!). 2.00d shouldve fixed the other two Bugs 2.00c Mainly Bugfixes. 2.00b ItemID's are now massively improved. This Version will be upwardscompatible. 2.00a Beta Port to Minecraft 1.4.2 and IC2 1.108 Oregeneration works fine. Some Rightclickactions of Items (Sonictron, Debugscanner, Dataorb) are broken. Some Items will no longer work after the next Update. I'm talking about: Dusts, Cells, Ingots, Circuitry and Gems. Basically all stupid Resource-ITEMS (not Blocks like the Ores). I recommend you, to not harvest Gems without Rockcutter or to macerate Bauxite, the Items they drop will no longer be valid in 2.00b.